Journeys

Who put the Order in my Chaos?

Coming Up For Air

…and taking a deep breath before rolling into the next list of projects. August has certainly been an incredible month - Digital Storm, Mendella here for a two week tour, the Abbotsford Airshow - busy, tiring, but oh so fun.

While the tournament component of Digital Storm wasn’t as well attended as we’d hoped it would be, those who came to play had fun. It’s too bad the weekend was marred by a thief who made off with two 360 Elite hard drives, but I’m sure that in the long run, the thief will be enduring some serious payback. The show put on by the boys in Mendella kicked some serious butt and won themselves some new fans and friends. As always we’re indebted to our crew and sponsors for the assistance in putting on a fun event - and we wish those who are moving on to the World Cyber Games Canadian Nationals the best of luck on their road to Cologne and the Grand Finals.

The day after Digital Storm ended, we had a houseful of friends over for a barbeque. It was great extending some BC hospitality to Dave, Jo, Luke, Jason, Toby, Lewis, Tom and Sam - and serving up some fine Canadian steaks. It’s also nice to be able to offer our friends an atmosphere to relax in where they will always be welcome and find support for their dreams. Maybe we’ll even have the renovations done before they return in 2009 ;)

We spent BC Day at the Tom Lee Music Hall in Vancouver, where the boys had a 3pm performance. I managed to get some great shots in, and now that I’ve gone through and picked the top…70…I might just get around to putting something in the gallery on this site lol. I was going to put them up on Facebook, but decided I’d rather put them here. After the boys’ show, we were treated to dinner at a Thai restaurant in Yaletown by Dave, Jo and Luke. The food was incredible - almost as good as the company we were in. Unfortunately we had to cut the evening a bit short due to the fact that our parking time was going to expire and we didn’t want those parking lot hawks making off with our wheels.

During the week we made preparations for Mendella’s Saturday afternoon performance out here in Aldergrove. We’d hoped to be able to host a small-ish Battle of the Bands for some local groups, but due to logistics and a few other issues, the bands who wanted to participate couldn’t. Friday afternoon we took everyone to the Abbotsford Airshow, introducing Dave and Jo to the President’s Club while the boys, with Mike as their guide, wandered the static displays until early afternoon when they were able to join us in the President’s Club. They definitely made an impact among the crowd, making new friends all around - especially with the USAF Strike Eagle Demo team. The photo shoot we were able to conduct after the show ended for the day was very exciting. I haven’t processed those photos yet, though. Soon, soon. According to reliable reports, the Demo team was still talking about the band and the photo shoot at the Airshow Reception party later that evening. We had hoped to have the band perform at the President’s Club on Sunday, but couldn’t due to scheduling issues with the Airshow. Perhaps another time - I know one Demo team who would love to see them there again - then again, I know a band who would love to meet up with their friends in the Demo team again. :P

Saturday’s outdoor performance in Aldergrove was definitely unique. After a week of hot, sunny weather, I bet you don’t have to try very hard to guess what it did on Saturday. Yes - it poured. It was windy. There was lightning and thunder. But we still had a great time, again with a great crew. This was the first time we have had an opportunity to work with Ryan and Curtis from Sonic Voodo Productions, and I think that we all worked extremely well together, and we are definitely considering doing more shows with them in the future. While the weather did put a big dent in the audience size, those who came to watch and listen enjoyed the band’s performance. I must make mention of Dave from Sweet Max. If not for his loan of a guitar amp, the show may not have gone on. The Fender DeVille we’d rented for Lewis didn’t work properly and had an awful squeal in its valve. While it was a cold and windy afternoon, working with great people always makes the worst situations seem more fun. The experience of performing in such conditions was a learning experience for the boys in the band as well - and they seemed to be having a good time too. Packing up in torrential rainstorms isn’t all that much fun, but we got the job done anyway.

We all had some relax time, and then it the was boys’ final Vancouver performance for this year. They rocked The Roxy, and have been invited back anytime they’re in town. This was followed up by dinner at MileStone’s in YaleTown, which was relaxing and great time - even though we all knew that our friends from the UK would be going home the next day.

I met up with everyone the following afternoon to provide the extra vehicle needed to get everyone with instruments and luggage to the airport on time. It was a bitter-sweet parting - knowing that they would be back next year, and that they will soon be off to record their first commercial album. I am thankful for the time I got to spend growing a deeper friendship with everyone, and I especially enjoyed meeting Dave’s wife, Jo. I am definitely looking forward to seeing her again, as we have so much in common and get along quite well.

So…what are we doing now that our events are done for the year? Well - we have sites to design for a certain rock band and their management. We have planning to do for next year’s event, PAX is coming up at the end of August, and of course there’s Greg’s final sentencing date in September. I need to get out and interview some studio people and spend more time writing - but I’d also like to get back outdoors and do some more shooting. Scott and I went up the east side of Harrison Lake on Saturday to shoot, and it was great to just get out there and drive, looking for those amazing shots.

And now that I’ve updated the venerable blog as much as I intend to tonight, I believe I will head off for some sleep while listening to the thunder overhead and the stupid dripping drainpipe outside our room. It definitely needs fixing before winter. It will drive me crazy, which means that I will in turn drive Scott and Mike crazy. :)

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Review - Get Rich Playing Games

Get Rich Playing Games Get Rich Playing Games has got to be one of the most useful and entertaining “how to” books I have read recently. I can usually gauge the usefulness of a book by how much yellow highlighter I go through, how many post-it notes stick out from among the pages, and by how many research leads I garner. Scott Steinberg has penned another winner, and in my opinion the value of the information he shares in Get Rich Gaming far exceeds the cost of the book - which is very reasonably priced, by the way.

Get Rich Playing Games covers almost every aspect of the game industry, from pre-startup stage to getting the product on the shelf and beyond. Scott Steinberg doesn’t only focus on the game developers and designers, though. Throughout the book he discusses the important roles other people in the industry play, from the number crunchers and audio designers to the journalists who write the reviews. What I consider important about the inclusion of these different vocations within the videogame industry is that almost anyone who has the passion to work within the industry can probably find a career position for which they are perfectly suited. Not everyone has the knowledge, talent or passion to be an engineer or an artist, and Get Rich Playing Games shows that you don’t have to be able to paint the next fantasy art masterpiece to work in gaming.

As with Scott’s other books, he has enlisted the opinions and experiences of those who have been involved in the gaming industry for a very long time and know of which they speak. Throughout Get Rich Gaming, and especially in the Expert Insight section, readers are given the chance to tap into the collective intelligence of the videogame industry without leaving home. Scott Steinberg talks with the CEO’s of the biggest companies, such as Bruce Hack of Vivendi, and he talks with those who came up through the gaming ranks such as Dennis Fong and Jonathan Wendel. You can read about both the good and the bad experiences of industry gurus such as Will Wright, Richard Garriott, Tommy Tallarico, and Jane Jensen to name but a few.

Get Rich Playing Games is an honest look at the methods which worked, and those which didn’t. It shows that with the drive for success, a roadmap is an excellent plan, and so is having a sense of humour, but what I think is the most important lesson in this book is - if you don’t take a chance and leap, you don’t know how far you will go. Scott shares an honest - and humourous - view of his own leap of faith into the gaming industry, and he tells it like it was - sink or learn how to swim. Unlike many of you reading this review, it took me decades to find my passion - or perhaps the passion was there all the time, I just hadn’t opened the right door. I highly recommend that those of you currently toying with the idea of working in the videogame industry take the time to read Get Rich Playing Games, you will garner new insight and you will definitely learn how to focus your talents and interests into finding a place among those who have achieved success in this great industry.

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Game Boys And Other Things

First, my review of this great book (just in case none of you saw it on FaceBook, KillaNet, Village Gamer, Amazon, Chapters or Barnes & Noble:

Game Boys Games Boys: Professional Videogaming’s Rise from the Basement to the Big Time by Michael Kane is the best inside look at the competitive videogaming industry I have read to date. He peels back the layers of this very complex subculture and lays it all out there for anyone to read - from the gamers themselves to the parents who try to understand. Game Boys has it all - the celebratory victories, the heartbreaking losses, the passion of its supporters and he doesn’t leave out the backroom dirty laundry either.

This book is an informative, exciting, unsanitized read; he does not sugarcoat the competitive gaming industry; instead he offers an outsider’s perspective of a largely misunderstood section of today’s society. Author Michael Kane has managed to translate the excitement of competition into his words, and sometimes I found myself reading faster through the competition gameplay to get to the moment of victory - even though I already knew the results of many of the matches he wrote about.

Author Michael Kane has managed to translate the excitement of competition into his words, and sometimes I found myself reading faster through the competition gameplay to get to the moment of victory - even though I already knew the results of many of the matches he wrote about.

As a participant full of passion for the videogame industry, there were so many times I found myself identifying with CompLexity GM Jason Lake and harbouring feelings of resentment towards Craig Levine. Like Jason Lake, I believe in the grassroots foundation of this wonderful industry, and even though Craig Levine has done much to get competitive videogaming out there into the main stream of today’s world, I often felt that Levine’s tactics were less than honourable, and I am of the generation when honour was at the forefront of how you conducted your life. These are elements which make for a great book - eliciting emotion and appreciation from the reader, making the reader care about the characters in the story.

Michael Kane has artfully included every aspect of our advancing technological world - global friendships and rivalries, heroes and villains, supportive families and families who feel the gamer is wasting his or her time. Corporations who only look at the biggest and the best for exposure, instead of looking at and supporting the grassroots events and players who keep the industry churning forward on a daily basis. Event promoters who are in it for the dollar, and to heck with the injury they do to our industry by scamming the players who have poured their heart, soul and often their last dollar into feeding their passion for gaming in hopes of making it to the winner’s circle.

I commend Michael for the honesty of his words, even the ones which cast a less than idyllic light on the e-sports industry, because the end result shows that our cyberathletes truly are no different from the mainstream sports athletes. They train, they play, they do things they shouldn’t, but when it comes right down to the final seconds it’s all about the game and the opponent in front of them. Game Boys shows how far we as a competitive market have come, but also shows how far we have yet to go. Michael touched very briefly on the girls in gaming, and while some things have changed since Game Boys went to print, much has stayed the same, from the disdain which meets many girl gamers head on, to the insults and unwelcome photos hurled at them on XBL. While the industry is still very much a boys’ club, the girls are rapidly gaining ground - perhaps in the future we can look forward to a book on Game Girls to compliment Game Boys - what do you say, Michael? ;)

Next - it’s really freaking hot here - 33 Celcius, to be exact. That’s approximately 98 Fahrenheit for the uninitiated. I like summer and all - other than the fact that light is evil - but does it need to be this hot? Why can’t we have just a nice temperate 23ish degrees? Ah well, maybe some fluffy clouds will roll in and there will be some good shot opportunities tonight.

Now, back to Game Boys for a minute - because I can talk more in-depth here about goings on in the book. I meant every word that I said in my review, the book really is a great read. It also gave me a few ideas for the projects we’re working on with KillaNet and its various properties and productions. I very much relate to Jason Lake and the trials, tribulations and disappoints he went through on his journey to see competitive videogaming reach the DirecTV level.

It is sometimes -no, make that often- very frustrating on the sponsorship plane, and while I understand the theory behind supporting the big events which get all of the press attention, it’s the events and players at the grassroots level which continue to feed the pipeline of upcoming new talent to the massive events, and it’s those events and gamers who need support too. Not necessarily in the thousands of dollars in sponsorships, but even the gift of a few tournament prizes, or the lanyards most corporations seem to rain down on the masses at big events - even discount coupons for new games or products, something these corporations can easily track - would be most welcome. These are, after all, the kids who are out there on a regular basis buying the new games, participating in the community forums and upgrading their systems as new and cooler stuff comes available. They are the ones paying the daily wages for those who supply the products. These are grassroots players are tomorrow’s stars -whether it’s on the competitive circuit or on the design and development end- they all have dreams which deserve support. By the way, I would like to thank Michael Kane and Viking Penguin for graciously donating autographed copies of Game Boys to be given away at Digital Storm 2008. Their contribution is very much appreciated - and in no way influences my opinion of his book.

Michael Kane touched on so many areas in his book which I have been a champion of for many years - videogaming is definitely not anti-social, it’s not a bad influence on the psyche of our children, it won’t turn them into mass murderers, and they are a huge opportunity, through global tournaments and multiplayer game modes, for gamers around the world to learn from and about each other. Yes, there are the dangers of addiction, or predators, or scams - but that goes for almost any aspect of life, does it not? All things in moderation is a good adage to live by, no matter what your interests are. While it’s true that no one gets anywhere without hard work, dedication and passion (unless they have a money train, then things are a bit easier), there still needs to be some kind of work-life balance. In today’s world of constant connection with the outside world, though, that’s not always easily achievable.

As for the part girls play in gaming - so many people underestimate us. Just like the boy gamers, girl gamers inhabit all levels of the playing field - from casual to hardcore, from newcomer to elite. Why then is it so difficult for some males to just accept that we can, and often do, play just as well as they do? Why does there so often have to be a sexist angle to it? Why do girl gamers have to be submitted to rude comments, or be the recipients of very inappropriate photo messages on both computer and platforms like Xbox Live? Some girls even get booted and banned from game servers when it’s found out that they are *gasp* female. That’s not 100% of today’s gaming scene - there are many guys out there who are great to game with, I have some of them on my XBL Friends list. It’s the minority, however, who make it difficult to get the girls out to play. I’ve been a gamer since the first days of Pong and Space Invaders. I was one of those early Doom players - this is my playing field too, and I have just as much right to play in it as the boys do.

Wow - that was a bit more of a rant than I had actually planned on, but it doesn’t make things any less true. The game industry as a whole is full of very talented women who both play and design, and as more women come into the industry, perhaps we will finally see our presence more widely accepted. Perhaps we will see more realistic women characters who aren’t scantly-clad over-developed, under-proportioned eye-candy for the boy gamers to ogle. Maybe the armour we’re given to wear in some games will actually look like it could stop an attack while still looking pretty. That’s one thing I really like about Rainbow 6 Vegas 2 - the female characters look realistic, their attire is realistic, and the game isn’t full of eye-candy NPCs. Thank you, Ubisoft, for that.

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Moving Forward

First, let me say thank you to Digital Storm’s newest sponsor, TRENDnet. They will be providing several very welcome items for prizes for this year’s event. Without the generous support of such corporations, it would be much more difficult to put together a great event for our local gaming community. We are still working on some further sponsorship agreements and will announce them as they are confirmed.

Second, I have more new books to read. One I think is going to be a battle to get through, as it’s highly evident that the authors are very good writers, it’s also highly evident that they are more accustomed to writing scientific dissertations. I’m sure the information is very good and the studies accurate, but I think there will be many who don’t read it all the way through. The other two books look like they will be very good reads, and while I have read the first few pages, I will wade through the other book first. I really need to finish reading Get Rich Playing Games as well; it’s not that it isn’t a good book, because it is - I enjoy Scott Steinberg’s books - as you all know, I’m just easily distracted. So once I get done this small collection, I can start on the next group of books. Everything from the art of game worlds to learning Flash. Not that I have any Flash programmes, but the book was sent to me for review, so I guess I had better read it too.

So I’ve been playing Turok on the 360, and I’m noticing some very interesting things about the game. I’m not going to tell you yet what they are though, because I think I will write it as an editorial on Village Gamer. That’s another huge list of things to do. At least I’ve finished all of the icons - or at least I think I have. There are probably a few I’ve missed. Next up I think I will add all of the photos to the gallery, which numbers in the hundreds - and they all need edits as well, I think. So much fun. Then there are all of the articles still to be written; and game reviews. So many game reviews. Some of the games are older, but that’s alright, because we need the content.

Our yard no longer looks like a jungle - only like half of one - but we’ll get there I’m sure - just in time for all of the plants to go dormant in the fall :P  The outside of the house is getting pressure washed tomorrow as well. That would be nice - although I hear that moss is highly effective as an insulator.

Alrighty - not a huge update, but something for you to read all the same. History channel’s a rerun of Alexander, and I’ve seen it often enough as it is. Besides, it is late (early?) and I have things which need doing in the morning before I head off to work. One day, KillaNet and Village Gamer will be my only job. Not that I hate working in the transportation industry or anything. Oh wait - yes I do! ;)

We shall see how our plans start coming together, and then it be a definite move forward. Until next time…. be well.

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Ancient Quest of Saqqarah

The final verdict on this game: highly addictive. I will never get any other work done.

Developer: Codeminion
Demo: 60 minute trial
Platform: PC
Genre: Casual Match 3 Puzzle
Official Game Site: Saqqarah - note, parts are still under development
Price: $19.95 USD instant download 26mb

System Requirements:

OS: Windows Vista/XP/2000/ME/98
CPU: 800 Mhz
RAM: 256 MB
Hard Drive: 45 MB
Graphics: DirectX 8
Sound Card

All Screenshots in this review are the property of and copyright to Codeminion.

saqqarah_seth Saqqarah is a truly beautiful game - the amount of detail the designers have put into the UI and levels for this game is incredible. Everything about Saqqarah is pleasing to the senses - the soundtrack is very fitting for the setting of the game, and is actually something I could listen to all on its own. The puzzles are challenging without being impossible, and the methodology used to solve them is easy to learn. The characters in the game are helpful and amusing - I love how the little scarab rests against a pillar in between levels. You can even learn little bits about Egypt’s past throughout the game.

saqqarah_thumb2The game begins with a brief cinematic - this is another thing that I like about Saqqarah - players are given the option of skipping all cinematics if they so choose, but they are so well done, I watched them all. The purpose of the game is to help Khufu restore the power of the Egyptian gods, which you do by completing all of the puzzles. Khufu is a magical blue monkey who assists players throughout the game. He offers tips, some magical power-ups and a few jokes too.

saqqarah_templecomplete The Quest of Saqqarah takes you through the seven temples of the gods and goddesses - Isis, Horus, Bast, Anubis, Thot, Osiris and Sobek. Once you complete the first four levels and the bonus game you are given a key to unlock the next temple. You can come back to the other temples at any time. When you enter each temple, you learn about the god or goddess who resides there. Each temple holds a different style of match 3 puzzle. Some may take a little time to figure out, but they are not impossible to learn. Sweeper the Scarab also helps you out during gameplay by gathering up token pieces and increasing your “shuffle power” which can be used to shuffle the tokens as well break token obstacles.

saqqarah_bonusgameplay2

There are several player achievements to win along the way as well, such as coin collecting, destroying puzzle obstacles, high scores, completing a certain number of puzzles in a row without running out of time, and more. If you do get stuck, Khufu is there to offer hints and encouragement. Upon completion of each stage within a temple, you need to catch the scarabs to harness their power in order to restore the statutes. The statue is fully restored when you complete all of the puzzles within each respective temple.  With 7 different puzzle styles, 3 levels of difficulty and 500 puzzle maps, this game is very much worth the purchase price. There will also be further downloadable levels and add-ons for Saqqarah in the future, adding to the value of this game.

The Ancient Quest of Saqqarah is destined to be another winning title for Codeminion - well done!

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